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OpenGenesisLINKWorld Node

World Node

Region, scene and simulation runtime of OpenGenesisLINK.

Updated 2026-09-17

World Node

The World Node runs one or more regions and remains robust across Core restarts through leases, reconnect sessions and persistent region data.

Responsibilities

  • regions and scene runtime
  • terrain and objects
  • avatar presence and movement
  • native physics
  • region boundary detection and handoff
  • later scripts and complete crossing state

Current state

Region Runtime, terrain, objects, presence, movement and adjacent-region handoff exist in 2.0.0-dev; handoff is currently still client-driven.

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