OpenGenesisLINK
An independent C++23 platform for connected virtual worlds.
“Virtual worlds are more than technology –
they are people, ideas and limitless possibilities.”
— Jam Mc & Sleimer Akina
they are people, ideas and limitless possibilities.”
— Jam Mc & Sleimer Akina
Welcome to OpenGenesisLINK
A new open-source platform for connected virtual worlds
OpenGenesisLINK is developed independently from OpenSimulator in modern C++23. The current published server state is 2.0.0-dev and already includes Core/World Node, regions, scene runtime, identity, assets, inventory, social, groups, land, estates, moderation, teleport and observability. Native federation (OGL-FED), Hypergrid interoperability, scripting and advanced physics are being added incrementally.
~80%+server functional coverage in active development · not a production-readiness metric
Feature status
Server coverage, maturity and published state.
View status
Server Core
Identity, sessions, social, land, assets, moderation and API.
Open Core
World Node
Region Runtime, terrain, objects, presence, movement and physics.
World Node
OGL Wire
Native protocol for Core↔World and Scene development.
Protocol
Roadmap
Technical milestones without binding delivery dates.
Roadmap
What is OpenGenesisLINK?
OpenGenesisLINK is an independent, modular open-source platform for virtual worlds. The server separates Core and World Node, uses its own native protocols and keeps OpenSimulator compatibility behind isolated adapters.
Learn moreOpenGenesisLINKProject video
Current topicsView all
StateOpenGenesisLINK Server 2.0.0-devWorld Operations, estates, landmarks, notifications, group channels and metrics.StatusServer platform functional coverage: ~80%+Functional coverage of active server subsystems – not production readiness.ArchitectureCore / World NodeClear separation between central services and regional runtime.ProtocolOGL Wire Foundation v016-byte frame envelope for early native protocol work.RoadmapOGL-FED & Hypergrid BridgeNative federation and legacy interoperability remain separate technical paths.Open SourceMPL 2.0Source code and technical documentation on GitHub.