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OpenGenesisLINKNative Physics

Native Physics

Own C++ physics kernel and roadmap for advanced simulation.

Updated 2026-09-17

Own physics foundation

OpenGenesisLINK contains its own native C++ physics kernel.

Already present

  • rigid-body state
  • gravity
  • semi-implicit velocity/position integration
  • configurable restitution
  • body position/velocity mutation
  • terrain-aware ground contact through a height sampler
  • per-body collision radius for ground contact

Still open

Body-vs-body collision, broadphase/narrowphase, constraints, character controller, vehicles, water, buoyancy, ships and cross-region physics are not fully implemented yet.

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