OpenGenesisLINKScripting
Scripting
Planned script runtime, LSL compatibility and future world scripting APIs.
Updated 2026-09-17

Scripting is a separate development area
The published 2.0.0-dev server does not yet expose a complete script runtime as a finished subsystem. The wiki therefore clearly separates roadmap goals from published behavior.
Roadmap targets
- persistent script state
- timers and event runtime
- chat-triggered events
- sandboxing and resource budgets
- object/world scripting APIs
- crossing state
- LSL compatibility where technically sensible
The LSL status page only marks functions implemented after a reproducible test path exists.
No premature claims
GenesisScript or other native scripting languages will only be documented as concrete platform functionality once syntax and runtime are robustly defined in the published repository.